Learn game development w/ Unity | Courses & tutorials in game design, VR, AR, & Real-time 3D | Unity Learn (2024)

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Editor EssentialsScripting2DXRPhysicsUser InterfaceFor Educators

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  • Learn game development w/ Unity | Courses & tutorials in game design, VR, AR, & Real-time 3D | Unity Learn (2)

    featured courses

    2D Beginner: Adventure Game

    Course

    Beginner

    12 Hours35 Mins

    Learn game development w/ Unity | Courses & tutorials in game design, VR, AR, & Real-time 3D | Unity Learn (3)

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Track your progress and get personalized recommendations.Sign in with your Unity ID

Courses

Learn game development w/ Unity | Courses & tutorials in game design, VR, AR, & Real-time 3D | Unity Learn (5)

Create with AR: Face Filters

Course

Beginner

14 Hours50 Mins

In this course, you will learn to create your own augmented reality (AR) face filter apps using Unity. You will create multiple face filter projects from start to finish that are compatible with both Android and iOS devices. The first app you’ll create will overlay textures, animated 3D models, particles, and other effects on the user’s face. The second app is more interactive and will allow the user to select, customize, and visualize different pairs of glasses. To implement this functionality, you will use Visual Scripting: a graphical programming system that does not require any written code. Along the way, there are also quizzes and challenges to help solidify your skills and build your portfolio. AR apps have never been in higher demand. Whether you just want to create cool face filters or pursue this industry as a potential career, this course is the perfect place to start

Learn game development w/ Unity | Courses & tutorials in game design, VR, AR, & Real-time 3D | Unity Learn (6)

Create with VR for Educators

Course

Beginner

27 Hours5 Mins

This course is for educators who want to equip their students with the skills and experience that will enable them to be the creators of tomorrow. The course provides training, support, community, and resources for educators to successfully teach VR development with Unity.In the self-paced part of this course, you will learn to design and develop your own Virtual Reality (VR) applications. You will create prototypes, attempt challenges, and complete quizzes to build and solidify your skillset. Whether you want to create an interactive walkthrough of an ancient ruin, a product configurator for a car manufacturer, a simulator for operating dangerous machinery, or any other experience, this course will help you and your students bring those ideas to life in VR. To access educator resources such as the course syllabus, scope and sequence, lesson plans and more, navigate to the “For Educators” tab. See our FAQ for more information.

Learn game development w/ Unity | Courses & tutorials in game design, VR, AR, & Real-time 3D | Unity Learn (7)

DOTS Best Practices

Course

Advanced

1 Hour55 Mins

If you’re working on a game (or other real-time simulation) that requires the most efficient CPU usage possible, then Unity’s Data Oriented Technology Stack (DOTS) is a great way to get the performance you need. However, to use DOTS successfully, you can’t simply grab the API documentation and dive straight in. Before you begin creating a project with DOTS you must understand the following: The fundamental concepts of data-oriented design Data-oriented design in Unity The best practice advice in this guide Data-oriented design (DOD) is a big change from the object-oriented programming (OOP) that many developers have spent their whole careers working with. This means that the learning curve for DOTS might be steep, and there are a lot of pitfalls that might stop you from getting the performance benefits you hope for. This Best Practice Guide contains advice to help avoid those pitfalls. Sections 1 and 2 of this guide explain the fundamental knowledge you need to understand before starting to build DOTS applications, and the biggest obstacles to achieving good performance. Later sections contain techniques that you can use to squeeze even more performance out of the technology, but you must have a fundamental understanding of the basics to get good use out of them. NOTE: This guide is not intended to be a comprehensive tutorial to all aspects of building a DOTS-based application. The primary focus of this guide is to help you obtain the best possible runtime performance in code written using the DOTS packages, with a particular focus on the Entity Component System. As such, there are many topics which fall outside the scope of this guide and are not covered in detail or mentioned at all. Here is an incomplete list of topics which aren’t covered here: In-depth discussion of features which were primarily used in older, experimental versions of the Entities package, such as SystemBase and Entities.ForEach() How to use the Baking system to author and convert entity data How to create and use BlobAssets to represent memory-ready, read-only data Some newer convenience features such as Aspects. Aspects can help to simplify complex entity queries but come with an additional runtime performance cost. This feature is under active development and may be featured in future versions of this guide. Packages which supplement ECS but which are not a core part of DOTS, such as Entities Graphics, Unity Physics, Havok Physics for Unity, and Netcode For Entities

Learn game development w/ Unity | Courses & tutorials in game design, VR, AR, & Real-time 3D | Unity Learn (8)

Introduction to XR: VR, AR, and MR Foundations

Course

Beginner

11 Hours10 Mins

What is XR? It’s shorthand for a related set of new technologies that are changing the way we interact with the world and with each other: Virtual Reality, Augmented Reality, and Mixed Reality. To understand XR, you need to understand the technologies that enable it. If you understand the available technologies, how they are used, and what their future holds, you’ll be well equipped to deal with XR as it rapidly evolves and converges. In this course, we will present an introduction to XR using a broadly chronological approach, focusing on how all of the underlying technologies came together at key moments in the history of XR to launch the concepts of Virtual Reality and Augmented Reality into the mainstream consciousness. Throughout the course, we’ll give a brief description of each of the supporting technologies, some history about when it first came into use, limitations and future potential for improvement, and how it’s used for AR, VR, and MR. As you learn about the technology, you’ll also develop hands on experience in the field along two tracks. First, you will use Unity to build and run two simple XR applications on your own smartphone: a “VR Museum” app and a handheld Augmented Reality app. Second, you will brainstorm, define, visualize, and iterate your own original concept for an XR application, ending the course with a thorough and peer-reviewed XR Product Brief that you could use as the basis for future development. This is the first of three planned courses in Unity's XR Specialization, which include the Mobile VR App Development with Unity course as well as a future course focused on developing Augmented Reality (AR) applications with Unity.

Learn game development w/ Unity | Courses & tutorials in game design, VR, AR, & Real-time 3D | Unity Learn (2024)

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